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Found 11 of 153 records in table HorrorClix_Powers
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PowerDependencyDescription
 AccelerationMoveWhen frenzying, modify this monster's speed value by +3.
 EnticeMoveInstead of moving this monster, choose a victim within 2 spaces of this monster and move it.
 GhostMoveThis monster automatically breaks away and ignores the effects of hindering terrain, monsters, portals, victims, and walls for movement purposes.
 ImpelMoveOnce either before or after moving, deal 1 penetrating damage to an adjacent monster showing one or more hourglasses.
 IntimidateMoveInstead of moving this monster, you can move an adjacent victim 1 space.
 RakeMoveAfter slaying a victim, deal 1 damage to an adjacent opposing monster.
 Snap ShotMoveAfter this monster moves it may make a ranged combat attack as a free action.
 ThreatenMoveInstead of moving this monster, deal 1 penetrating damage to an adjacent Zombie showing at least one hourglass.
 Dream TravellerMoveInstead of moving this monster, put it on an unoccupied bloodspot space.
 My World, My RulesMoveChoose an opposing monster adjacent to this monster. Instead of moving this monster, put it on an unoccupied bloodspot space. Then put the chosen opposing monster on an unoccupied space adjacent to this monster.
 Going My WayMoveIf there is a friendly monster with zero or one action token adjacent to this monster, then when this monster ends its movement, you can place that monster in an unoccupied space adjacent to this monster. If you do this, mark that monster with an action t
Found 11 of 153 records in table HorrorClix_Powers
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